Instructions
For 3 to 4 players, ages 12 to adult

Targeting the Object of the Game
To correctly guess what another player acts out in order to advance your pawn around the board. 

Setting up to Play
1. Separate the cards into 4 decks. Put the Tip, Judgment Call and Warning! cards, face down, on the marked areas of the board. Stand the Charades cards in either pocket of the tray. 

2. Each player chooses a pawn and places it at the Start space. 

3. The youngest person goes first, then play moves to the left. 

Getting Acquainted with the Board
The board consists of five different types of spaces: 
The Start/Finish space: Where the players put their pawns to start the game and where they must advance to in order to win the game. 
Plain yellow spaces: Safe spaces - no special rules apply to them. 
Tip, Warning, Judgment Call spaces: When a player lands on one of these spaces at the end of an acting round, she must draw the corresponding card and do what it says. 

Understanding the Cards

You use the following four decks of cards while playing Charades For Dummies: 

Charades cards: These have the words on them that the players act out. On each side of the card there are two, three, or four words. On your turn, take the card that's in front, then turn it over (so no other players can see the words!) and act out the words, one at a time, on that side. When you're done, place the card in the back of the deck
 
Tip cards: These are always good for the player drawing one. They instruct you to do things like move ahead 5 spaces. 
Judgment Call cards: Luck of the draw - these can be either good or bad. 
Warning! cards: Watch out for these! They always tell you to do something bad, like move back 3 spaces. 

Playing the Game

1.The first player draws the first Charades card, turns it over and acts out the first word on the card. DO NOT reveal to the other players how many words are on your card. 

Note: Players can use body movements (including traditional actions like pulling your ear lobe for "sounds like") and facial
expressions, but cannot make noises, use props or point to articles that are on the cards. 

2. All the other players shout out what word they believe this player is acting out. 

Note: If no one guesses the word in a reasonable amount of time(as determined by the players), the player acting must skip the word and move his pawn back one space. 

3. When a player guesses correctly, the player that was acting confirms the correct guess. The correct guesser immediately moves their pawn ahead one space. The acting player now moves to the next word on the card, and so on. 

Note: If two or more players shout out the correct answer at the same time, they both advance. 

Hint: If your pawn is just one space away from a Warning! Space and the actor has already finished a charade or two, you may decide to NOT guess the next charade. That way you can try to avoid landing on a Warning! space. Sometimes it's better to wait until a new actor is up, so you have a better chance of moving past a Warning! Space. 

4. After the actor finishes acting out all the words on the card, the acting round is over. 

5. All players who advanced their pawns now check to see if they are on a special space on the board. 

Starting with the player to the left of the actor, players draw the top card from the deck corresponding to the special space they are on and follow the instructions on the card. After you've completed the action, place the card at the bottom of the deck. 

This round is now completely over and the player to the left of the actor draws a new Charades card and begins to act out the top word on the card, starting the new round. Play continues as before. 

Winning the Game
The first player to advance her pawn all the way around the board ending at the Start/Finish space, is the winner of the game. 

We appreciate your comments on Charades for Dummies.
Please address your correspondence to:
Pressman Toy Corp.
Dept.:  Dummies
745 Joyce Kilmer Ave.
New Brunswick, NJ 08901

Or E-mail us at: Custserv@Pressman-Toy.Com
Our Customer Service number is 1-800-800-0298.

Calls are accepted Monday through Friday from 10:00 am until 4:00 pm EST.

© 1998 Pressman Toy Corp., New York, NY 10010
 Made in U.S.A./China  3802/1886

The IDG Books Worldwide logo, Dummies Man, Charades For Dummies, A Game for the Rest of Us!, and The Dummies Way are trademarks under exclusive license to IDG Books Worldwide, Inc., from International Data Group, Inc.

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