INSTRUCTIONS
For 2 or more players
Ages 8 to adult
Object:
Be the first player to reach 500 points.
Contents:
9 game dice, score pad.
Set Up:
Each player rolls one die. The player with
the highest number goes first (Sorry: any number beats rolling "FOR", "GET"
or "IT."), then play moves to the left.
Choose one player to be the score-keeper.
That player writes down the names, or initials, of the players in the space
above "player 1," "player 2, " etc.
Playing:
On your turn, roll all nine dice. Set aside
the word and point dice as follows:
THE WORD DICE:
All dice that come up with FOR, GET or IT
must be set aside together. If you get at least one of each of these, you
spell FORGET IT and immediately lose your turn. You score no points and
the next player goes.
THE POINT DICE:
Choose ONE number from the dice (1 through
5) that you've rolled at least two of a kind of (i.e.: two 3s or
three 5s, etc.) The dice with the number you choose are the only
point dice you put aside.
Once you've put these dice aside, you must
now decide what to do with the remaining dice. You can end your turn and
take your score or you can continue to roll the remaining dice, setting
aside all WORD DICE and all POINT DICE with the same number as those put
aside from the first roll. You may continue to roll the remaining dice
as many times as you wish. But,
remember, if you spell FORGET IT, you end
your turn and score no points for that round!
ALL NINE DICE SET ASIDE:
If, on a round, you are able to set aside
all nine dice, you have a choice:
-
you can decide to end your turn and take your
score or
-
you can keep track of how many and what number
your point dice are and roll all nine dice again, hoping to add to your
score. In this case, you must still set aside all word dice, and only those
point dice that match the number you have been accumulating. For example,
if you had five 3s from the previous rolls, you must continue to put aside
more 3s. However, should you spell out FORGET IT, you lose ALL points
in the turn, including those made in the first set of rolls in the turn.
Scoring:
If you end your turn before spelling out
FORGET IT, the scorekeeper enters your score in the column under your name.
You score the total of all the point dice you put aside. For example, three
4s will give you a score of 12.
Scoring Bonuses:
If you put aside a total of four point dice
in the turn, you DOUBLE your score.
If you put aside five point dice, you TRIPLE
your score.
If you put aside six or more point dice,
you QUADRUPLE your score.
Sample Turn:
First roll:
2, 2, 3, 3, 3, 4, 4, 5, GET
The player decides to set aside the three
3s. The player MUST set aside the GET.
Next roll:
3, 4, 5, 5, IT
The player must set aside the 3 and the IT.
Next roll: 1, 3,
GET
The player must set aside the 3 and the GET
Next roll: 2
Next roll: 4
Next roll: 3
The player must set aside the 3.
Now, all nine dice have been set aside:
GET, GET, IT and six 3s.
The player could end the turn and take a
score of 6 X 3 = 18 -- which is then quadrupled to 72 points because of
the scoring bonus.
Lets suppose, though, that the player continues
to roll as follows:
Next roll: 1, 1,
1, 2, 2, 3, 4, 5, 5.
The player must set aside the 3.
Next roll: 1, 1,
2, 2, 4, 4, 4, FOR.
The player must set aside the FOR.
Next roll: 1, 3,
3, 4, FOR, GET, GET.
The player sets aside the two 3s and decides
to end the turn. The player scores on total of 6 plus 3, or nine
3s, which is 27 points, then quadrupled to a total score of 108 points.
Ending and Winning the Game:
When one player's score reaches or exceeds
500 points, normal play is over. Each remaining player gets one lost
turn to try and beat the leading scorer. The game is then over and
the player with the highest score wins.
We appreciate your comments
on Don't You Forget It
Please address your
correspondence to:
Pressman Toy Corp.
Dept.: Don't
Forget
745 Joyce Kilmer
Ave.
New Brunswick, NJ
08901
Or E-mail us at:
Custserv@Pressman-Toy.Com
Our Customer Service
number is 1-800-800-0298.
Calls are accepted
Monday through Friday from 10:00 am until 4:00 pm EST.
©1997
Pressman Toy Corp., New York, NY 10010
2264-1778
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