
Object: Solve your opponent's code in fewer turns than it takes your opponent to solve your code.
Contents: Gameboard with storage area and code shield; Code Pegs in 6 different colors, red and white key pegs.
Set up: Decide which player will be the Codemaker and which will be the Codebreaker. Also decide how many games you will play. Place the board between you so that the code shield faces the Codemaker.
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Example # 1: _______________________________________________________________
Codemaker's secret code:
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Example #2: ________________________________________________________________
Codemaker's secret code:
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Example #3: ________________________________________________________________
Codemaker's secret code:
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Example #4: ________________________________________________________________
Codemaker's secret code:
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4. The Codebreaker places another set of Code Pegs in the second row and the Codemaker places Key Pegs in his second row. The pegs played in each row are left in position until the secret code is broken.
5. The Codebreaker keeps placing rows of Code Pegs and keeps getting feedback from the Codemaker until he guesses the code exactly. When this happens, the Codemaker places four red Key Pegs and reveals the secret code.
6. The Codemaker gets 1 point for each row of pegs played by the Codebreaker and players switch roles. If the Codebreaker can show that the Codemaker has given wrong information, the game is replayed and the Codebreaker gets 3 points.
7. If all 10 rows are used and the Code has not been broken, the game is over and the Codemaker gets 11 points (10 points + 1 bonus point). The players now switch roles.
Ending and Winning the game: The
player with the most points after playing the agreed
amount of games is the winner.